Large City: I̽lö Rǟm Hadfow

I̽lö Rǟm Hadfow

I̽lö Rǟm Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceChyûyu̽ Kâri Kingdom
RegionWëdia-syu Basin
Founded1823
Community LeaderLord Yä̋chīs Jór 'Roxy Anna' Réchvē Vú̄w̄b Có̄̄bó̄̌
Area115 km2 (46 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation3750 m (12303 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population27010
Population Density234 people per km2 (587 people per mi2)
Town AuraChronomancy
Naming
Native nameI̽lö Rǟm Hadfow
Pronunciation/ˈi̽lo˞/ /raːm/
Direct Translation[blind] [bathroom]
Translation[Not Yet Translated]

I̽lö Rǟm Hadfow (/ˈi̽lo˞/ /raːm/ [blind] [bathroom]) is a subtropical Large City located in Chyûyu̽ Kâri Kingdom, Bæru̽sa Vu̽ Empire, within the Warren.

The name I̽lö Rǟm Hadfow is derived from the Sylvin language, as I̽lö Rǟm Hadfow was founded by Batruc, who was culturaly Wood Elf.

Climate

I̽lö Rǟm Hadfow has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cool -23°C (-9°F). I̽lö Rǟm Hadfow receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽lö Rǟm Hadfow covers an area of nearly 115 km2 (46 mi2), and an average elevation of 3750 m (12303 ft) above sea level.

Overview

I̽lö Rǟm Hadfow was founded durring the early 19th century in late summer of the year 1823, by Batruc. The establishment of I̽lö Rǟm Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding I̽lö Rǟm Hadfow's construction back out of the project. Batruc pushed on reguardles, and I̽lö Rǟm Hadfow was finished, but starts off as a terible place to live.

I̽lö Rǟm Hadfow was built using the conventions of Wood Elf durring the early 19th century. Naturaly, all settlmentss have their own look to them, and I̽lö Rǟm Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

I̽lö Rǟm Hadfow is buildings are built arround a single narrow packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat I̽lö Rǟm Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

I̽lö Rǟm Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽lö Rǟm Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽lö Rǟm Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽lö Rǟm Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽lö Rǟm Hadfow's parks.

I̽lö Rǟm Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽lö Rǟm Hadfow.

I̽lö Rǟm Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽lö Rǟm Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽lö Rǟm Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽lö Rǟm Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽lö Rǟm Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽lö Rǟm Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽lö Rǟm Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽lö Rǟm Hadfow's public wards, blessings, and other arcane systems.

I̽lö Rǟm Hadfow has an Administrative Academy which trains individuals in the administrative arts.

I̽lö Rǟm Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽lö Rǟm Hadfow's grid is powered by hydrogalvanic generators.

I̽lö Rǟm Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

I̽lö Rǟm Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

I̽lö Rǟm Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽lö Rǟm Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽lö Rǟm Hadfow's natural decorations nor waterways.

I̽lö Rǟm Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽lö Rǟm Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽lö Rǟm Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽lö Rǟm Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

I̽lö Rǟm Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In I̽lö Rǟm Hadfow the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Leshy, Fungus near I̽lö Rǟm Hadfow are known to be quite timid.

I̽lö Rǟm Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Summoning energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 51
  • Farmers: 75
  • Farm Laborer: 112
  • Hunters: 93
  • Milk Maids: 71
  • Ranchers: 37
  • Ranch Hands: 78
  • Shepherds: 69
    • Farmland: 108040 m2
    • Cattle and Similar Creatures: 6752
    • Poultry: 81030
    • Swine: 5402
    • Sheep: 270
    • Goats: 54
    • Horses, Mounts, and Beasts of Burden: 2701

Craftsmen

  • Arms and Toolmakers: 52
  • Blacksmiths: 61
  • Bookbinders: 34
  • Buckle-makers: 36
  • Cabinetmakers: 58
  • Candlemakers: 87
  • Carpenters: 91
  • Clothmakers: 79
  • Coach and Harness Makers: 29
  • Coopers: 69
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 25
  • Cutlers: 23
  • Fabricworkers: 62
  • Farrier: 163
  • Furriers: 17
  • Glassworkers: 87
  • Gunsmiths: 58
  • Harness-Makers: 25
  • Hatters: 51
  • Hosiery Workers: 19
  • Jewelers: 32
  • Leatherwrights: 64
  • Locksmiths: 26
  • Matchstick makers: 42
  • Musical Instrument Makers: 38
  • Painters, Structures and Fixtures: 35
  • Paper Workers: 40
  • Plasterers: 37
  • Pursemakers: 47
  • Roofers: 27
  • Ropemakers: 26
  • Rugmakers: 25
  • Saddlers: 48
  • Scabbardmakers: 59
  • Scalemakers: 29
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 91
  • Tailors: 131
  • Tanners: 34
  • Upholsterers: 39
  • Watchmakers: 38
  • Weavers: 79
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 35
  • Booksellers: 42
  • Butchers: 64
  • Chandlers: 77
  • Chicken Butchers: 72
  • Entrepreneurs: 28
  • Fine Clothiers: 71
  • Fishmongers: 64
  • Florists: 16
  • Potion Sellers: 49
  • Resellers: 103
  • Spice Merchants: 36
  • Wine-sellers: 55
  • Wheelwright: 45
  • Woodsellers: 24

Service workers

  • Bakers: 158
  • Barbers: 105
  • Coachmen: 40
  • Cooks: 112
  • Doctors: 58
  • Gamekeepers: 42
  • Grooms: 23
  • Hairdressers: 90
  • Healers: 83
  • Housekeepers: 84
  • Housemaids: 158
  • House Stewards: 77
  • Inns: 25
  • Laundry maids: 47
  • Maidservants: 93
  • Nursery Maids: 50
  • Pastrycooks: 90
  • Restaurateur: 112
  • Tavern Keepers: 122

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 25
  • Chemical Workers: 15
  • Coal Heavers: 56
  • In-Town Couriers: 64
  • Long Haul Couriers: 67
  • Dockyard Workers: 56
  • Gas Workers: 13
  • Hay Merchants: 23
  • Leech Collectors: 68
  • Millers: 60
  • Miners: 57
  • Oilmen and Polishers: 42
  • Postmen: 58
  • Pure Finder: 35
  • Skinners: 84
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 84
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 84

Skilled Laborers

  • Accountants: 33
  • Alchemist: 43
  • Clerk: 54
  • Dentists: 27
  • Educators: 78
  • Engineers: 38
  • Gardeners: 26
  • Mages: 20
  • Plumbers: 28
  • Pharmacist: 33
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 26
  • Bankers: 37
  • Civil Clerks: 60
  • Civic Iudex: 29
  • Consultants: 17
  • Exorcist: 58
  • Fixers: 32
  • Kami Clerk: 53
  • Landlords: 53
  • Lawyers: 33
  • Legend Keepers: 47
  • Militia Officers: 207
  • Monks, Monastic: 77
  • Monks, Civic: 77
  • Historian, Oral: 58
  • Historian, Textual: 32
  • Policemen, Sheriffs, etc.: 61
  • Priests: 122
  • Rangers: 35
  • Rat Catchers: 40
  • Scholars: 43
  • Spiritualist: 50
  • Slayers: 15
  • Storytellers: 94
  • Military Officers: 100

Cottage Industries

  • Brewers: 84
  • Comfort Services: 112
  • Enchanters: 32
  • Herbalists: 31
  • Jaminators: 81
  • Needleworkers: 103
  • Potters: 43
  • Preserve Makers: 77
  • Quilters: 39
  • Seamsters: 128
  • Spinners: 77
  • Tinker: 30
  • Weaver: 77

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 27
  • Inlayers: 26
  • Musicians: 90
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 23
  • Wood Carvers: 81
  • Writers: 87

Produce Industries

  • Butter Churners: 100
  • Canners: 77
  • Cheesmakers: 79
  • Ice Merchants: 12
  • Millers: 52
  • Picklers: 45
  • Smokers: 32
  • Stockmakers: 30
  • Tobacconists: 44
  • Tallowmakers: 60

10082 of I̽lö Rǟm Hadfow's population work within a Foundational Occupation.

16118 of I̽lö Rǟm Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 810 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, I̽lö Rǟm Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of I̽lö Rǟm Hadfow's local festivals commemorates this miracle.

History